<BLOCKQUOTE><font size="1" face="Verdana, arial">quote:</font><HR>Originally posted by Kitaro Sasaki:
The difference between the Rangers and Enterprise...simple...
We have "JMS" on board...<HR></BLOCKQUOTE>
Or more precicely, you have someone with
passion for his work in the driver's seat. Enterprise doesn't. It has Berman and Braga, who by all accounts just don't care any more (if they ever did). An example: <BLOCKQUOTE><font size="1" face="Verdana, arial">quote:</font><HR>Moore asks, "How many space anomalies of the week can you really stomach? How many time paradoxes can you do? When I was studying the show, getting ready to work on it, I was watching the episodes, and the technobabble was just enervating; it was just soul sapping. Vast chunks of scenes would go by, and I
had no idea what was going on. I write this stuff; I live this stuff. I do know the difference between the shields and the deflectors, and the ODN conduits and plasma tubes. If I can't tell what's going on, I know the audience has no idea what's going on.
Everyone will say the same thing. From the top down, you bring up this point, and everybody will say, 'I am the biggest opponent of techno-babble. I hate technobabble. I am the one who is always saying, less technobabble.' They all say that. None of them do it. I've always felt that you never impress the audience. The audience doesn't sit there and go, 'God damn, they know science. That is really cool. Look how they figured that out. Hey Edna! Come here. You want to see how Chakotay is going to figure this out. He's onto this thing with the quantum tech particles; it's really interesting. I don't know how he is going to do it, but he is going to reroute something. Oh my God, he found the anti-protons!' Who cares? Nobody watches STAR TREK for those scenes.
The actors hate those scenes; the directors hate those scenes; and the writers hate those scenes. But it's the easiest card to go to. It's a lot easier to tech your way out of a situation than to really think your way out of a situation, or make it dramatic, or make the characters go through some kind of decision or crisis. It's a lot easier if you can just plant one of them at a console and start banging on the thing, and flash some Okudagrams, and then come up with the magic solution that is going to make all this week's problems go away."<HR></BLOCKQUOTE>This was an excerpt from an interveiw with Ron Moore, who served as co-executive producer on DS9, and then breifly on Voyager. I'd recomend anyone with the slightest interest in Trek's future read the whole thing (part
1,
2,
3,
4,
5,
6,
7), though be warned, it doesn't paint a pretty picture.
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You are
not entitled to your own opinion. You are only entitled to your own
informed opinion.
-- Harlan Ellison qouting Gustave Flaubert
[This message has been edited by drakh (edited September 05, 2001).]