The great thing about this design as well as B5 is that the ships return in Zero G and are transported back to their bays via an internal elavator. As they get closer to their final berth they increase in weight. It's a great way to design a spacecraft carrier.
This came from Paul Bryant (designer of the Omega Destroyers) while talking about how the furies returned to their launch bays at the ends of the rotating section of the Omega’s much like the Cobra bays on the sation (you never did see them launched from there though).
Eh i find that very strange. I have always logically assumed as indicated in series and told in various articles about B5 ships technical data, that the fighter bays are in the front of the ship before the rotating section. As i understand there would be 2 fighter racks that have 2 starfury fighter squadrons.Quote:
The great thing about this design as well as B5 is that the ships return in Zero G and are transported back to their bays via an internal elavator. As they get closer to their final berth they increase in weight. It's a great way to design a spacecraft carrier.
Ok, the Aggie. The script called out for a new big ass battle cruiser and I just said 'I want to do this one'. As to the design, no Steve is brilliant and he provided a large number of designs but the Aggie was not one of them. I just roughed it out with about 5 blocks and worked out the basic proportions. The detailed model of the Aggie had over a quarter of a million polygons in it. It was a huge model that you could hold on for ages and ages. You could scrape from one of the front antennas all the way down the axis just missing the centrifuge and continuing out over, and past, the engines. It was definitely detailed enough to carry it. The front of the ship was inspired by an old huge South African steam engine. I wanted it to look as un-aerodynamic as possible.
The antennas were there to make it look even more huge as well as to provide mounting points to sell the ships lighting. I used a lot of oblique lighting because at the time self shadowing polygons in Lightwave didn't work, so lighting sources would shine through polys and illuminate the geometry underneath. It was a royal bitch and if you look at early images of the Aggie you can see from certain frontal shots the lighting's all wrong.
As the script basically said 'If one of these turns up in your system, you know your really really in trouble', the Aggie was designed to be really impressive and could just erupt with projected destruction. The turrets on each forward cheek were just there to get your attention, they were the 'light' weapons. There were the Starfury launch bays, the missile silos and finally the dual Big Ass Cannons under the ships return bay that were supposed to launch gigaton class mines – yes those things were there for a reason.
The little red doors along the hull were the missile silos. The detail was designed for a 19th century broadside effect. You know, camera scraping down the side of the ship as all the hatches open sequentially just like every swashbuckling movie you've ever seen. Then open to a wide shot as the entire ship's side erupts in flame and missiles.
On the centrifuge, if you look closely in some shots, you can see sealed Starfury launch bays. I wrote a whole tactical description of how Starfury flights were deployed in battle. If the launch was defensive then, as the centrifuge rotated, the 'Furies' were deployed evenly around the ship by releasing them at regular intervals. If it was an attack then they were released at the specific degree of rotation closest relative to the target.
Originally the engine section was a complex gimballed affair because when turning a large centrifugal mass the turning thrust axis is not intuitive. For example if the centrifuge is rotating clockwise, to turn the ship to port the thrusters should be pointing down thrusting upwards. I explained this to the guys and they looked at me like I had two heads. I think it was Ronny who said 'Look, just stick some big engines on the back and walk away'. We were under a time crunch as always and that's just what I did. The inspiration for the eventual engine design was WWII pulse jet engines. (Nobody asked me where the fuel was kept either .
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